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Anutha1

41
Posts
A member registered Dec 10, 2023

Recent community posts

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Been 2 months since I first reported this bug and thought it would have been an easy fix but apparently not as it still an issue at this time.

Not sure why the clock time at the end of every other hour incorrectly results in a 60 (e.g. 21:60 in the attached screen shot) while the subsequent hour rolls over to the next hour correctly?

In this case, I am not being given the option to speak with Lady Roxanne here as the game does not see 21:60 as being 22:00.

Icy never responded to it here when I originally posted about it below so I'm really not sure if he ever even seen it to begin with either?

Does the same 12 hours pass time wise in the game as if you had chosen to travel from Babili to Nogas yourself?  Or is sending you to Nogas with no time passing?

I understand that but if you are doing Unarmed attacks during fights, does having Berserker's Gauntlets equipped do more damage than having the Hard Knuckle Gloves equipped with their additional 5 Unarmed damage bonus would be doing?

Trying to figure out if switching to the Berserker's Gauntlets when my health gets to the halfway point of its bar, if perhaps switching to them at that point does more Unarmed damage than wearing the Hard Knuckle Gloves would be doing at that point?

Maybe knowing how the damage is calculated exactly for the Berserker's Gauntlets would clear this up?

Imagine not feminizing Robin, acquiring him and Roland as companions, and then being feminized by Derek and all 3 of them ravishing the character at the same time in a scene?

The porn movie director could make a movie for it and title it, Ravished in the Wasteland!

How many fights does there end up being in the Death Arena in Babili?

Also, do we actually get to use our vehicle if we own one there as well?

I have a vehicle but have yet to be able to be given the option to use it in a death race there in Babili.  Not sure if I have to finish all the death battles first to do so, or if the death car races only occur on a particular day possibly, or it hasn't been implemented yet or what exactly?

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I took it by the in-game text once you give him what he's looking for that maybe Icy possibly has planned an endgame moment where all the individuals you may have helped during the game would be willing to assist you in it, the knight being one of them as well?

Get 16; Dealer has 20:



Get 17; Dealer has 20:



Fight for a 19; Dealer has 20:



Get a Blackjack; Dealer has 20:


Blackjack game gives the dealer 20 way too often compared to how infrequently the player gets 20 with two cards in comparison.

It's either programmed this way for the dealer to win more frequently intentionally or the Blackjack programming logic should be modified and balanced.

Are you going to implement a way soon for us to add a kitchen to our apartment in Shine Town so that we may be able to cook there?

No, I got a reward from both of them, Lang gave me 200 gunpowder but Rusty only gave me 50.  I was trying to get 200 from both of them when not killing Dillon because if you kill him for Rusty and get the 200 from him, providing him with Dillon's hair was good enough proof of killing him.

That's why I was asking Icy if we could still cut off Dillon's hair as well when not killing him, so that we could get 200 gunpowder from Lang AND Rusty going this route but Icy doesn't want us to be able to get 200 from both of them.

So Icy is going to change it in the game so that we will cut off a finger as proof of his death, like we do with the bounties.  The funny thing is, we could tell Dillon we'll let him live but only if he allows us to cut off one of his fingers as we need it for proof of his death for Rusty and he would probably agree to it.

They appear randomly when traveling from wherever you may be to Shine Town.

They don't appear in Shine Town itself, if that's what you're thinking.

Do the Berserker's Gauntlets do more damage than the Hard Knuckle Gloves do, even at low health, if we are fighting unarmed?


Just wondering if you wrote the code for Blackjack in the game or did you pull this code from somewhere else?

Seems like the dealer in the game is pulling 20 75% of the time.

Even if it's RNG, still seems like it's heavily tilted against the player.

Game suggestion:  When traveling to Babili, there is a random chance of encountering Winston fighting with slavers and we assist him but there is no reward afterwards if we win.  I would think we should have a chance of obtaining gunpowder like we do when encountering the bandits during random encounters when entering Greyfold instead of nothing at all as it is currently.

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It’s just a RNG event when exploring the Bomb Pit as far as I’m aware.

Exploring it 30 times though without having encountered it though seems like either awful RNG luck or it may possibly have glitched out in your game.

If you want to cheat, you can always save scum it.  Make a save before even choosing the Explore Bomb Pit option and then explore the bomb pit and if it doesn’t come up, reload your save file until it does.

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How is Unarmed damage calculated exactly?  Is it straight up whatever our Strength is, minus any equipment bonuses we may be wearing or traits we might have learned?

So if our Strength is 7, if we are not wearing any equipment that increases our Strength and do not possess any Unarmed bonus damage traits, we would only do 7 damage to the enemy each round if we also don’t have any Companions fighting alongside us or is there some other type of calculation at work here as far as Unarmed damage is concerned?

I was actually hoping to persuade Kay-T to accompany my character to Last Elysium so I could try and act as matchmaker and introduce her to Humm.

For the bunker in Greyfold, when traveling from Nogas to Greyfold, there is a random chance you may encounter a derailed train you can explore.  You can obtain the access code for it there.

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Hey Icy, noticed that the description when coming across the Cattails is the same as for the Cloud Mushrooms and wasn’t sure if that was intentional or you inadvertently copied the in-game text for the mushrooms over for the cattails as well by mistake?

I would think the Cattails should have their own unique description when coming across them in the wild.

The description for both items is correct on their individual Inventory Consumables text box however.



Which bunker, the one in the Bomb Pit in Greyfold or the locker inside of Bunker N-085?

Her subsequent images after choosing the Hire her option are not loading either:


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Suggestion:  Any chance we can cut off part of Dillon’s hair before bringing him back to Lang and doubling up our rewards instead of it being an either/or affair?


I understand that we can get the higher reward with one and still receive a lower reward with the other but why not allow us the higher reward with both quests instead if we were possibly given a hair cutting option only available if we had both of these quests open at the same time when we complete them?

This way we’re rewarded more while actually not killing a person in the process.

I thought I’ve broken it a previous play-through but didn’t notice a difference whether I did or not, both in the bunker and outside of the bunker, so I’m not sure what exactly breaking it does?

I had refreshed the page a few times without any luck.  Also, using 5G wifi but still received this error.  Only image running into this error.

Receiving following error in newest Version: 0.46.2

Is it possibly due to loading an older version save when seeing this new content?

When requesting trading ability in Tribal Village, game indicates:

Offer them 300 grams for the right to trade

but after doing so, game indicates: 

(You lost 200 grams of gunpowder!)

even though it does take 300 grams away from the player.


Cloud Mushrooms image does not load properly in Version: 0.45.3 when playing in browser using Safari on iPhone.

It’s in one of the rooms on the opposite hall where the footlocker is located.  One of the notebook’s has the answer.

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Did you ever figure this out?

Even if one were to obtain certain bounty hunter rewards equipment, it doesn’t seem possible to achieve Charisma 12 and Intelligence 8 at the same time.  Even by cooking certain items that raise these two stats too.

Other than by starting these two stats above their normal starting value of 5, does it seem possible.

2 game suggestions:

1) When moving from location to location on the map, no matter how close one is to another location or how far apart the two locations may be, it still takes the same amount of time to travel between them.  For example, to travel between Babili and Greyfold it took me 12 hours to get between the two.  To travel between Babili and the Tribal Village, it took the same 12 hours.  It shouldn’t take the same amount of time to travel between two locations right next to each other versus two locations that are far apart from one another.  Any chance you can add in a distance between locations indicator and then use some type of calculator that looks at the distance we are traveling and determines how long it will take based on the distance between the two locations?

2) Even after purchasing a car in Babili, it still takes the same amount of time to travel between locations that it does while on foot. I would think using a vehicle should save a considerable amount of time using it than compared to when traveling by foot.  Like maybe when traveling by vehicle, it should only take 1/4 of the time it would take to travel to the same destination while on foot?

Are there any in-game actions we can perform to get the game to recognize the clock when at end hour times to move to the next hour correctly without any time passing in the process?  I just want the clock to correctly reflect 22:00 without having to do an action that will move it past 22:00.

Are we able to change our Babili Death Arena name after the fact somehow?

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[Possible spoiler related] “but judging by the heavy security check-up of the entrance, it might be the only way to do it. The question is who? And why?

Does this open up something somewhere else in the game or what?

Or do you possibly have to use the Break that camera option there because I never did end up doing that?

The answer is in the bunker itself.

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How exactly do you obtain the Aluminum Fever?  I know the Greyfold Pawnshop owner is the one who sells it but they are never bringing up any options about it, even when my Intelligence is at 6.

Patched in Version: 0.45.3

Seems like it could be a cool story diversion path.  If we decide to feminize Robin, if he ran into this LI later, they don’t have a chance of hooking up with one another.

[Possible spoiler related] I noticed in Robin’s backstory, he indicates there was a possible Love Interest in his old village.  Do we ever come across this LI during the course of the game?  Or is it possibly planned at some point?

Do you mind if I ask you how you got them that high at this point?

I’m just getting to Greyfold in my game and haven’t found a way to permanently increase our stats here yet.

Is there anything that raises Dexterity besides the SMG that can raise it by 1 while equipped?

I thought we were supposed to be able to find books or something that can permanently raise our stats but I’ve yet to locate anything like this that does?

It’s not showing up under Consumables.  I also obtained a Victory Beer and it’s not showing up either.

I’m playing version 0.45.2 through the Play in Browser option using Safari on an iPhone.

All other consumables are showing up at this time.  Do these two only show up while in combat possibly?